Resources for publishers who ship
Field-tested guides, benchmarks and engineering notes from the LevelSync team.
Guide
The cross-platform retention playbook
Why Day-1 looks identical on Steam and PSN — but Day-30 doesn't. A 9-step framework.
May 14, 2026 · 8 min
Benchmark
2026 indie publisher retention benchmarks
Median D1/D7/D30 for 2–5 title studios, segmented by genre and platform mix.
May 03, 2026 · 6 min
Engineering
Normalizing Steam achievements and PSN trophies
Under the hood of our unified player schema — and the edge cases that broke it twice.
Apr 22, 2026 · 12 min
Video
5-minute LevelSync product tour
From SDK install to your first retention alert — narrated walkthrough.
Apr 10, 2026 · 5 min
Guide
Funnel design for live-service games
How to instrument tutorials, first-purchase flows, and seasonal events without rewriting your client.
Mar 28, 2026 · 10 min
Engineering
Choosing the right MAU window
Rolling 28-day vs calendar-month MAU and why your publisher's report card differs from your dashboard.
Mar 14, 2026 · 7 min